If it wasn’t obvious enough from my previous post, I decided to go with a third-person perspective for my novel. Third-person seems to fit the high fantasy genre almost too well, allowing the writer to write from varying points of view, and even allowing usage of an omniscient voice if the need should ever arise. Plus, it allows the writer to portray scenarios from varying distances and degrees of emotional pitch. It is not illegal to switch into second or first-person, either (But it’s usually a bad idea to do that unless it is intrinsic to the story).
I’m sure you’ve read that audiences typically identify with the characters that populate your world on a much more intimate level than they ever could with the scenarios you create for them, but that doesn’t mean you should short-change great characters with a mediocre plot. I decided I wanted to try and create a story worthy of my characters – one that would plunge each character into the sheer heights and morbid depths of their emotions.
Masashi Kishimoto, the (then) 19 year-old creator of Naruto said in an interview that, in order to make a plot more engaging, each event must follow its own specific set of rules. If that’s the case, the characters end up having to work within those limitations coupled with their own built-in flaws, and the plot itself becomes more identifiable.
The world also has to follow such rules.
As far as I can tell, creating a world is just a declaration of different rules. The more your list grows, the more your world transforms into something tangible and organic.
When people say world building is like ‘playing God’, they aren’t kidding. If you want your people to eat flowers around a waterfall cascading from a mysterious magical pot, suspended in midair, down a gaping hole in the center of your planet, then it becomes so. For me, weilding the power of pure unbridled creation felt like unsure footing; it was hard to just declare things about my world with any certainty. But I think the trick is, you should try to make all of your rules have a sort of synergy. Each new rule must cooperate with what you’ve already declared to reinforce the atmosphere of the world you are trying to build.
Here’s a few for my world: Read the rest of this entry »